A raid in Last Exfil runs about 15 minutes. You drop into Zarechye with whatever gear you brought, and the clock starts working against you from the first step.
Finding what you came for
Loot isn't just lying in the open. You search containers, shelves, and rooms across Zarechye's landmarks — its water plant, rail yard, radio station, and gas station — and every search takes a moment, which means every search is a small risk. Someone else may be searching the same room, or watching the door.
Getting out is the real objective
Zarechye has three exits. Two are always open once you find them. The third is gated behind a switch somewhere on the map — you have to find it and activate it before that exit becomes usable. That single condition changes how a raid plays out: sometimes the fight isn't over the loot, it's over control of the switch.
Bots that aren't just target practice
Two kinds of enemy bots patrol Zarechye. Bandits behave like scavengers — opportunistic, drawn to loot and noise. Plant Guards hold ground around the water plant, defending it like it's still their job. Neither is a pushover, and both drop gear worth the risk of engaging them.

The Intendencia: your way back in
Between raids, the Intendencia trader buys what you extracted and sells basic gear to operators who have nothing left. It's how a bad raid doesn't end your run — you can always buy your way back to a minimum loadout and try again.
Everything is on the line
Die during a raid, and you lose everything you brought in. No insurance, no partial refund. That's the whole tension of Last Exfil in one sentence: what you carry in is only yours for certain once you make it back out.
