Guide
How to play.
Controls and rules, generated from the game’s own data so they never go out of date.
Controls
Controls.
Default keys. You can change them in the game settings.
| Move | |
|---|---|
| W A S D | Move |
| Shift | Sprint (uses stamina) |
| X hold | Walk slowly and quietly |
| C | Crouch (tap to toggle, hold to keep) |
| Z | Go prone |
| Space | Jump, vault a low wall or window, stand up |
| Q / E hold | Lean left / right to peek |
| Shoot | |
|---|---|
| Left mouse | Fire |
| Right mouse or B, hold | Aim down sights |
| Shift while aiming | Hold your breath (steadies the sway) · Aiming |
| V / wheel | Zoom a 2–4× scope · Aiming |
| R | Reload |
| V (hold to keep looking) | Check the magazine |
| Shift+V (hold to keep looking) | Check the chamber |
| I | Inspect the weapon |
| N | Fire selector (auto / semi on weapons that have one) |
| L | Laser or flashlight on / off (when one is mounted) |
| Y (hold, standing still) | Rest the weapon on a ledge or a corner (less sway and recoil); the W5, and a D7 or X6 with a bipod, deploy it, also lying down |
| U | Night vision on / off (when worn, in the headset slot) · Raid |
| 1 / 2 | Primary / pistol |
| G hold, release | Prime and throw a grenade (a frag starts cooking once primed) · a right click while holding G throws it underhand (short lob) |
| 3 | Next grenade type you carry (frag, smoke, flash) |
| Survive and loot | |
|---|---|
| H | Heal (arena medkit; in a raid, the next treatment you need) · again to cancel |
| F hold | Search, open, loot a body, throw a switch · Raid |
| Tab | Inventory and body status · Raid |
| Tab hold | Scoreboard and your equipment · Arena |
| M | Raid map · M again to close · Raid |
| R (dragging) | Rotate the item you are moving |
| E / F / X | On the hovered item: E sends to stash from another inventory grid (equips from stash); in raid, use or take · F loads rounds · X discards (stash) or drops (raid) · Inventory |
| Squad spectating | |
|---|---|
| ← / → | Dead or extracted: follow the previous / next live squadmate · Raid |
| V | Their eyes or over the shoulder · Raid |
| Esc | Full debrief (Leave goes back to the stash) · Raid |
| Game | |
|---|---|
| Esc | Pause menu; Esc again closes it (or the open screen) back to the game |
| T | Reset and resupply (grenades too) · Practice |
Armor
Armor.
- A helmet that stops a round takes all of the damage; one that fails means a lethal headshot.
- Vests cover the chest plate; the heaviest also covers the stomach. Arms and legs are never covered.
- Every hit wears armor down, penetrating or not. Medkits do not repair it.
| Piece | Class | Durability | Covers |
|---|---|---|---|
| Casco H1 | 2 | 100 | Head |
| Casco H2 | 4 | 120 | Head |
| Chaleco V1 | 3 | 100 | Chest plate |
| Chaleco V2 | 4 | 110 | Chest plate |
| Chaleco V3 | 5 | 130 | Chest and stomach |
| Casco K5 | 5 | 140 | Head |
| Chaleco V4 | 6 | 150 | Chest and stomach |
Ammunition
Ammunition.
- Any magazine of a weapon takes any cartridge of its calibre; damage and penetration belong to the cartridge.
- Shotgun shells fire several pellets; each one resolves its own hit.
- Some weapons lose damage over distance; penetration does not change.
| Cartridge | Damage | Head | Penetration | Armor wear | H1 | H2 | V1 | V2 | V3 | K5 | V4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| C1 Ball | 34 | ×3 | 50 | 30 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| C1 SP | 44 | ×3 | 25 | 14 | ◐ | — | ◐ | ◐ | — | — | — |
| C1 AP | 33 | ×3 | 72 | 42 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| 9 mm Ball | 26 | ×4 | 20 | 18 | — | — | ◐ | ◐ | — | — | — |
| 9 mm HP | 34 | ×4 | 10 | 10 | — | — | — | — | — | — | — |
| 9 mm AP | 24 | ×4 | 45 | 24 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| S5 Ball | 88 | ×2 | 88 | 65 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| S5 AP | 85 | ×2 | 106 | 78 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| N4 Ball | 35 | ×3 | 55 | 32 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| N4 SP | 45 | ×3 | 28 | 16 | ◐ | — | ◐ | ◐ | ◐ | — | — |
| N4 AP | 33 | ×3 | 76 | 44 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| B6 Buckshot | 8 × 15 | ×2 | 16 | 4 | — | — | ◐ | — | — | — | — |
| B6 Flechette | 8 × 11 | ×2 | 48 | 6 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| B6 Slug | 85 | ×2 | 45 | 40 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| D7 Ball | 55 | ×2 | 68 | 48 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
| D7 AP | 52 | ×2 | 88 | 60 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| D7 SP | 68 | ×2 | 28 | 24 | ◐ | — | ◐ | ◐ | ◐ | — | — |
| H3 Ball | 55 | ×3 | 38 | 38 | ◐ | ◐ | ◐ | ◐ | ◐ | — | ◐ |
| H3 AP | 50 | ×3 | 62 | 48 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
| H3 SP | 70 | ×3 | 22 | 20 | — | — | ◐ | ◐ | — | — | — |
| Y3 Ball | 22 | ×3 | 48 | 26 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| Y3 AP | 19 | ×3 | 64 | 32 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
✓ Beats the new piece · ◐ Only once worn out · — Does not go through
Medicine
Medicine.
- In a raid your body has seven parts, each with its own health. A hit that empties the head or the thorax kills you; so does emptying the whole body.
- Damage to a destroyed part spreads over the other parts.
- A hard hit may start a bleed that drains the whole body until you bandage it (light) or apply a tourniquet (heavy). Bleeding only kills when the whole body runs dry.
- A hard hit or a hard landing may break an arm or a leg. A broken leg makes you limp until you splint it, and a destroyed one until surgery brings it back. Landing a jump on it hurts.
- A broken or destroyed arm makes the weapon sway more and slows aiming, reloading, switching weapons and treating yourself.
- Hits hurt, and a fracture or a destroyed part hurts for as long as it lasts. After 45 s of pain your hands start to shake.
- A tourniquet leaves a fresh wound for 8 minutes: jumping, sprinting or a hit on that part reopens it.
- Treatments take time: while applying them you can walk but not sprint, jump, go prone or shoot. Surgery and splinting a leg keep you still. Reloading or switching weapons stops them; taking damage does not.
- The arena keeps a single health pool and a medkit per life.
35HP
Head · lethal at 0
85HP
Thorax · lethal at 0
70HP
Stomach
60HP
Left arm
60HP
Right arm
65HP
Left leg
65HP
Right leg
- Bandage: stops light bleeding
- Tourniquet or hemostat: stops heavy bleeding
- Splint: fixes a fracture
- Medkit: heals over time from its reserve and can stop a bleed; never heals a destroyed part
- Surgical kit: brings a destroyed part back, with little health and a lower maximum
- Painkillers: hide pain and injury penalties for a while, without healing
Extraction
Extraction.
- A raid lasts 20 minutes. If the clock runs out, you do not make it out.
- Stand inside an exfil zone for the whole countdown; leaving it resets the count.
- Bodies can be looted once the death is confirmed, players and bots alike.