The game.
Raids from 20 minutes and Team Fight by rounds. Every number here comes straight from the game's data.
One raid, start to finish.
- Gear upTake what you own from your stash, or the free kit if you have nothing. Anything you bring can be lost.
- Go inPlayers enter the valley a few seconds apart, from different edges. The clock starts.
- SearchDrawers, crates, medical cabinets and locked cases take time to search. The best loot sits in the most dangerous places.
- Get outStand in an exfil zone until it counts down. One exit only opens after someone throws a switch at the plant.
- DebriefExtract and everything you carry goes to your stash. Die and your gear stays on your body for someone else.
Maps.
Arsenal.
600 RPM · 30 · Heard at 150 m
300 RPM · 15 · Heard at 100 m
50 RPM · 5 · Heard at 200 m
900 RPM · 30 (45) · Heard at 110 m
720 RPM · 30 (45) · Heard at 160 m
100 RPM · 5 (7) · Heard at 140 m
240 RPM · 10 (20) · Heard at 180 m
240 RPM · 7 (10) · Heard at 130 m
450 RPM · 20 · Heard at 180 m
600 RPM · 75 · Heard at 180 m
1200 RPM · 40 · Heard at 100 m
720 RPM · 30 · Heard at 150 m
200 RPM · 6 (6) · Heard at 140 m
900 RPM · 20 · Heard at 100 m
200 RPM · 5 (5) · Heard at 140 m
720 RPM · 30 · Heard at 170 m
300 RPM · 20 · Heard at 170 m
60 RPM · 5 · Heard at 220 m
360 RPM · 1 (1) · Heard at 150 m
150 RPM · 7 (7) · Heard at 140 m
Ammo against armor.
Whether a round goes through depends on its penetration against the armor’s resistance, which drops as the armor wears.
| Piece | Class | Durability | Covers |
|---|---|---|---|
| Casco H1 | 2 | 100 | Head |
| Casco H2 | 4 | 120 | Head |
| Chaleco V1 | 3 | 100 | Chest plate |
| Chaleco V2 | 4 | 110 | Chest plate |
| Chaleco V3 | 5 | 130 | Chest and stomach |
| Casco K5 | 5 | 140 | Head |
| Chaleco V4 | 6 | 150 | Chest and stomach |
| Cartridge | Damage | Head | Penetration | Armor wear | H1 | H2 | V1 | V2 | V3 | K5 | V4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| C1 Ball | 34 | ×3 | 50 | 30 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| C1 SP | 44 | ×3 | 25 | 14 | ◐ | — | ◐ | ◐ | — | — | — |
| C1 AP | 33 | ×3 | 72 | 42 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| 9 mm Ball | 26 | ×4 | 20 | 18 | — | — | ◐ | ◐ | — | — | — |
| 9 mm HP | 34 | ×4 | 10 | 10 | — | — | — | — | — | — | — |
| 9 mm AP | 24 | ×4 | 45 | 24 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| S5 Ball | 88 | ×2 | 88 | 65 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| S5 AP | 85 | ×2 | 106 | 78 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| N4 Ball | 35 | ×3 | 55 | 32 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| N4 SP | 45 | ×3 | 28 | 16 | ◐ | — | ◐ | ◐ | ◐ | — | — |
| N4 AP | 33 | ×3 | 76 | 44 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| B6 Buckshot | 8 × 15 | ×2 | 16 | 4 | — | — | ◐ | — | — | — | — |
| B6 Flechette | 8 × 11 | ×2 | 48 | 6 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| B6 Slug | 85 | ×2 | 45 | 40 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| D7 Ball | 55 | ×2 | 68 | 48 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
| D7 AP | 52 | ×2 | 88 | 60 | ✓ | ✓ | ✓ | ✓ | ◐ | ◐ | ◐ |
| D7 SP | 68 | ×2 | 28 | 24 | ◐ | — | ◐ | ◐ | ◐ | — | — |
| H3 Ball | 55 | ×3 | 38 | 38 | ◐ | ◐ | ◐ | ◐ | ◐ | — | ◐ |
| H3 AP | 50 | ×3 | 62 | 48 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
| H3 SP | 70 | ×3 | 22 | 20 | — | — | ◐ | ◐ | — | — | — |
| Y3 Ball | 22 | ×3 | 48 | 26 | ✓ | ◐ | ◐ | ◐ | ◐ | ◐ | ◐ |
| Y3 AP | 19 | ×3 | 64 | 32 | ✓ | ◐ | ✓ | ◐ | ◐ | ◐ | ◐ |
✓ Beats the new piece · ◐ Only once worn out · — Does not go through
The world.
The plant shut down overnight. The company left. Its guards didn't.
The town emptied. The ones who stayed started taking whatever they could carry. Now they shoot first.
At the edge of the valley, the Intendencia buys whatever you bring back and asks nothing. It'll even lend you a rifle.
You go in. You search. You come back. Or you don't.

