
The Intendencia pays for whatever comes out of Zarechye. Up to 4 operators and armed bots share the valley. Die, and your gear stays with the body.
Closed alpha. Entry by invitation, in batches.Request access →

15 minutes. 3 ways out. Bring back what you can carry.

The Intendencia pays for whatever comes out of Zarechye. Up to 4 operators and armed bots share the valley. Die, and your gear stays with the body.

Where losing costs nothing. Free-for-all on four maps: respawn, reload, go again.

Nobody goes in alone if they can help it. Share a squad code and take up to 3 others into the same raid.
18 cartridges, 7 calibres. The wrong one stops at the vest.
Six body parts. Bleeding and broken legs don't fix themselves.
Keep it, sell it to the Intendencia, or take it back in. You start with 3,000 credits.
Floors change your footsteps. A shot carries 200 m. A suppressor buys you distance.
The plant shut down overnight. The company left. Its guards didn't.
The town emptied. The ones who stayed started taking whatever they could carry. Now they shoot first.
At the edge of the valley, the Intendencia buys whatever you bring back and asks nothing. It'll even lend you a rifle.
You go in. You search. You come back. Or you don't.

A 150 m valley walled in by hills: the water plant, the rail yard, the radio station and the gas station, three ways out.
An industrial hall with a ground floor, a mezzanine and two stairways. Watch your angles.

The town square: a kiosk, church and town hall towers, arcades and walled gardens.

The plant’s logistics yard: docks, rail sidings, a tank farm and cranes around a warehouse with galleries.

Two facing houses in the workers’ housing tract, a bus across the street, fenced backyards and side flanks.

Why Last Exfil grew a second art style built entirely out of voxels, and what stayed exactly the same underneath.

What a raid on Zarechye actually looks like — loot, exits, enemy bots, and the trader who keeps you in the fight.
The arsenal grows with five new weapons and attachments to customize them.
New weapons and attachments: scopes, stocks, and extended magazines.
Shipped in 20260923-gA full voxel look, selectable in settings, compared side by side with the original.
Bandit and Plant Guard bots in raids, the Intendencia trader, and map choice in all-vs-all.
Shipped in 20260923-eRefining models, camo, and lighting across weapons, characters, and maps.
Item icons and inventory screens matching the voxel look.
Carrying more gear affects how you move and turn.
A fast weapon-progression mode, plus a melee knife.
Larger team sizes for all-vs-all and raid modes.
The alpha is free. Chipping in keeps the server running. It buys nothing inside the zone.
Something broke? Tell us what happened. The game can attach its version, map and graphics backend.
Yes. It runs in your browser and costs nothing. Supporting development is optional and gives you nothing in the game.
A desktop browser with WebGL2 (a recent Chrome, Edge, Firefox or Safari), a keyboard and a mouse. Nothing to install.
The zone opens in batches. Request access; when there's room, we email you a link and your invite.
Your stash and credits live on your account, but the alpha may reset them when systems change. Resets are announced in the patch notes.
Yes, monetized too. The creator guidelines are on the press page.